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To: lightwave-l@netcom.com
Subject: Re: Lightwave Modeler
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Date: Fri, 17 Jun 94 00:30:34 PDT
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Kim Stickler writes:
>the other boot.) There are a million ways to make anything, depending on
>what you want in the end. READ THE MANUAL! PRACTICE! 3D can be very
>difficult to learn for 2D artists. Thinking in 4 dimensions instead of 2
>is hard for anybody.
I've found that print and other 2d designers are (generally) really
stuck in the mud about 3d, and generally make real "proscenium" type
animations. Boooorrrrriiiinnnng.
Sculptors and film-makers seem to catch on faster.
In general, assume that learning to model & animate will require
approximately the SAME amount of work that it took you to learn how to DRAW.